![]() ![]() If it seems to mostly work and there doesn’t seem to be a ton of issues. But those may resolve themselves when we do our next Unity version upgrade. The last time we tested a native Linux build (in 2017) there were some rendering issues. It may depend on what things seem broken when I try out a native Linux build closer to our full out-of-Early-Access release in 2019. But we have not ruled it out! Don’t want to make any promises until we’re closer to leaving Early Access. Same as I mentioned earlier this year, we don’t have concrete plans for an official native Linux port yet. There’s a chance it could break in the future. ![]() It’s just worth keeping in mind that since we’re a tiny team and dependent on Steam Play. For my part, I will do my best to keep the Steam Play version working end-to-end. We really don’t mind when players refund the game, just want them to be happy with their experience trying it out. If we do end up officially supporting Linux, they can then choose to purchase it later at that time. And take advantage of Steam’s 2 hour / 14 days of gameplay no-questions-asked refund policy as a way to try it out. I’d encourage anyone interested in trying the game to give it a go in Steam Play mode. As it’s not yet an official platform we support but it was serendipitous that it started working in Steam Play. So I want to be up-front that Linux/Steam Play support may come and go for Clone Drone. I’ve been super impressed by the passion of our players in the Linux gaming community and the encouragement and testing they’ve provided for Steam Play.įrom reading LinuxGameConsortium I see that games sometimes officially add Linux support but then later come to remove it. And some kind players who were both Windows and Linux gamers volunteering to test the workaround out for me before I shipped it. I made that change since it was low hanging fruit & it already mostly worked in Linux via Steam Play. ![]() According to player reports, with that setting, multiplayer works for them in Linux! So I added a "multiplayer region override” to our settings menu that will bypass the ping step. To provide a workaround for Steam Play players. As there is a known issue with Wine’s handling of the ping library. The only issue that required tweaking was with multiplayer region pinging. I was ecstatic to hear from some of our players shortly after Steam Play was launched. Without a single change on our end (and even before I had heard about Steam Play!). “ Clone Drone in the Danger Zone’s singleplayer started working on Steam Play. ![]()
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